Welcome to my inspiration blog! Here I help promote other artists via reblogs and post cool/funny stuff I like!


Quick Art Tags


Art Tips

References & Resources

Inspiration

Promote

LOLs


My main blog which can be found in the drop down below is where I post all my artwork and is reblog-free!

2dtraditionalanimation:
“ Simon Otto
”

quick proportion tips

pimpmyart:

atalana:

they-chose-family:

cyborgraptor:

- eyeballs are an eyeball width apart
- ears align with the top of your brows to the bottom of your nose, and are the center-point of a profile view
- lip corners line up to the center of each eye
- hands are roughly the size of your face
- feet are the same size as your forearm
- elbows are aligned with your belly-button
- your hands reach down mid-length of your thighs
- both upper and lower legs (individually) are roughly the same size as your torso 
(this is all rough estimates for proportion! feel free to add more to help others)

YOU ARE A FUCKING SAINT

- the length of your legs + feet is about the same as the length of your torso + everything above it 

- collar bones extend directly from the shoulders

Obviously these vary by style (I know my mouths extend waaaay far and some of my eyes are oversized) but really awesome things to remember!

Also, hilariously, I was taught the center of the body is roughly the belly button in one class… And the pubic bone in another. They are around the same area I guess and vary by person but please, MAKE UP YOUR MIND.

Notes on Character Design

lackadaisycats:

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Character design and drawing are tome-sized topics and even if I had all the answers (I don’t - I have a lot to learn), I’m not sure I could communicate them effectively. I’ve gathered some thoughts and ideas here, though, in case they’re helpful.

First, some general things:

 - Relax and let some of that anxiety go. This isn’t a hard science. There’s no wrong way, no rigid process you must adhere to, no shoulds or shouldn’ts except those you designate for yourself. This is one of the fun parts of being an artist, really - have a heady good time with it.

 - Be patient. A design is something gradually arrived at. It takes time and iteration and revision. You’ll throw a lot of stuff away, and you’ll inevitably get frustrated, but bear in mind the process is both inductive and deductive. Drawing the wrong things is part of the path toward drawing the right thing.

- Learn to draw.  It might seem perfunctory to say, but I’m not sure everyone’s on the same page about what this means. Learning to draw isn’t a sort of rote memorization process in which, one by one, you learn a recipe for humans, horses, pokemon, cars, etc. It’s much more about learning to think like an artist, to develop the sort of spacial intelligence that lets you observe and effectively translate to paper, whatever the subject matter. When you’re really learning to draw, you’re learning to draw anything and everything. Observing and sketching trains you to understand dimension, form, gesture, mood, how anatomy works, economy of line; all of the foundational stuff you will also rely on to draw characters from your imagination.
Spend some time honing your drawing ability. Hone it with observational sketching. Hone it good.

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  • I don’t think I’ve ever seen anyone do this sort of thing better than Claire Wendling. In fact, character designs emerge almost seamlessly from her gestural sketches. It’d be worth looking her up.

- Gather Inspiration like a crazed magpie. What will ultimately be your trademark style and technique is a sort of snowball accumulation of the various things you expose yourself to, learn and draw influence from. To that effect, Google images, tumblr, pinterest and stock photo sites are your friends. When something tingles your artsy senses - a style, a shape, a texture, an appealing palette, a composition, a pose, a cool looking animal, a unique piece of apparel, whatever - grab it. Looking at a lot of material through a creative lens will make you a better artist the same way reading a lot of material makes a better writer.
It’ll also devour your hard drive and you will try and fail many times to organize it, but more importantly, it’ll give you a lovely library of ideas and motivational shinies to peruse as you’re conjuring characters.

- Imitation is a powerful learning tool. Probably for many of us, drawing popular cartoon characters was the gateway habit that lured us into the depraved world of character design to begin with. I wouldn’t suggest limiting yourself to one style or neglecting your own inventions to do this, but it’s an effective way to limber up, to get comfortable drawing characters in general, and to glean something from the thought processes of other artists.

- Use references. Don’t leave it all up to guessing. Whether you’re trying to design something with realistic anatomy or something rather profoundly abstracted from reality, it’s helpful in a multitude of ways to look at pictures. When designing characters, you can infer a lot personality from photos, too.

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And despite what you might have heard, having eyeballs and using them to look at things doesn’t constitute cheating. There’s no shame in reference material. There’s at least a little shame in unintentional abstractions, though.

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Concepts and Approach:

- Break it down. Sometimes you have the look of a character fleshed out in your mind before putting it to paper, but usually not. That doesn’t mean you have to blow your cortical fuses trying conceive multiple diverse designs all at the same time, though. You don’t even have to design the body shape, poses, face, and expressions of a single character all at once. Tackle it a little at a time.

The cartoony, googly eyed style was pre-established for this simple mobile game character, but I still broke it into phases. Start with concepts, filter out what you like until you arrive at a look, experiment with colors, gestures and expressions.

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- Start with the general and work toward the specific. Scribbling out scads of little thumbnails and silhouettes to capture an overall character shape is an effective way begin - it’s like jotting down visual notes. When you’re working at a small scale without agonizing over precision and details, there’s no risk of having to toss out a bunch of hard work, so go nuts with it. Give yourself a lot of options.

Here’s are some sample silhouettes from an old cancelled project in which I was tasked with designing some kind of cyber monkey death bot. I scratched out some solid black shapes then refined some of them a step or two further.

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- Shapes are language. They come preloaded with all sorts of biological, cultural and personal connotations. They evoke certain things from us too. If you’re ever stuck about where to go with your design, employ a sort of anthroposcopy along these lines - make a visual free association game out of it. It’ll not only tend to result in a distinguished design, but a design that communicates something about the nature of the character.

Think about what you infer from different shapes. What do they remind you of? What personalities or attitudes come to mind? How does the mood of a soft curve differ from that of a sharp angle? With those attributes attached, how could they be used or incorporated into a body or facial feature shape? What happens when you combine shapes in complementary or contrasting ways? How does changing the weight distribution among a set of shapes affect look and feel? Experiment until a concept starts to resonate with the character you have in mind or until you stumble on something you like.

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If you don’t have intent, take the opposite approach - draw some shapes and see where they go. (It’s stupid fun.)

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- Cohesion and Style. As you move from thumbnails to more refined drawings, you can start extrapolating details from the general form. Look for defining shapes, emergent themes or patterns and tease them out further, repeat them, mirror them, alternate them. Make the character entirely out of boxy shapes, incorporate multiple elements of an architectural style, use rhythmically varying line weights - there are a million ways to do this

Here’s some of the simple shape repetition I’ve used for Lackadaisy characters.

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- Expressions - let them emerge from your design. If your various characters have distinguishing features, the expressions they make with those features will distinguish them further. Allow personality to influence expressions too, or vice versa. Often, a bit of both happens as you continue drawing - physiognomy and personality converge somewhere in the middle.

For instance, Viktor’s head is proportioned a little like a big cat. Befitting his personality, his design lets him make rather bestial expressions. Rocky, with his flair for drama, has a bit more cartoon about him. His expressions are more elastic, his cheeks squish and deform and his big eyebrows push the boundaries of his forehead. Mitzi is gentler all around with altogether fewer lines on her face. The combination of her large sleepy eyes and pencil line brow looked a little sad and a little condescending to me when I began working out her design - ultimately those aspects became incorporated into her personality.

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I discuss expression drawing in more detail here (click the image for the link):

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- Pose rendering is another one of those things for which observational/gesture drawing comes in handy. Even if you’re essentially scribbling stick figures, you can get a handle on natural looking, communicative poses this way. Stick figure poses make excellent guidelines for plotting out full fledged character drawings too.

Look for the line of action. It’ll be easiest to identify in poses with motions, gestures and moods that are immediately decipherable. When you’ve learned to spot it, you can start reverse engineering your own poses around it.

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- Additional resources
- here are some related things about drawing poses and constructing characters (click the images for the links).

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Lastly…

- Tortured rumination about lack of ability/style/progress is a near universal state of creative affairs. Every artist I have known and worked with falls somewhere on a spectrum between frustration in perpetuity and a shade of fierce contrition Arthur Dimmesdale would be proud of. So, next time you find yourself constructing a scourge out of all those crusty acrylic brushes you failed to clean properly, you loathsome, deluded hack, you, at least remember you’re not alone in feeling that way. When it’s not crushing the will to live out of you, the device does have its uses - it keeps you self-critical and locked in working to improve mode. If we were all quite satisfied with our output, I suppose we’d be out of reasons to try harder next time.

When you need some reassurance, compare old work to new. Evolution is gradual and difficult to perceive if you’re narrowed in on the nearest data point, but if you’ve been steadily working on characters for a few months or a year, you’ll likely see a favorable difference between points A and B.

Most of all, don’t dwell on achieving some sort of endgame in which you’re finally there as a character artist. There’s no such place - wherever you are, there is somewhere else. It’s a moving goal post. Your energy will be better spent just enjoying the process…and that much will show in the results.

luxtempestas:

CHICKEN DIVERSITY MASTERPOST

neilcicierega:

Here is a very simple little app I wrote in AutoHotkey for Windows to help productivity. The artists I’ve attempted to give this to were horrified and sickened by the idea of it.

It floats in the corner of your screen. You tell it what programs you use for work/productivity. Whenever you’re using those programs, it turns a pleasing shade of blue and times you. If you alt-tab over to something that is not one of those programs, like Chrome or Spotify or 3D Pinball, or if you zone out and don’t move the mouse for too long, it turns red and stops the timer until you resume proper grown-up behavior.

This way, you have a constant peripheral reminder of how little of your day has actually been spent on important things like “doing what you’re supposed to” and “not having fun.”

Keep reading

gif87a-com:

Animal Gaits for Animators by Stephen Cunnane

deviantart:
“30 DAY ART CHALLENGE by =Terribly
”

lackadaisycats:

Some snippets from a Hat Drawing Tutorial I just posted to Patreon.  I may share it openly, eventually, but for now it’s available to all patrons, $1 and up!

Why posting at the right time is not enough

pimpmyart:

cibex:

A theory on gaining visibility with art depicting original characters

(Disclaimer: The following article is based on personal observations, both as a self-taught hobby illustrator and as a graphic designer working in the advertising field, hence I do not guarantee any scientific accuracy. This is a follow-up to my previous article as I’ve gained further insights on the topic.)

I assume that most artists are, by now, familiar with some of the articles going around on which time frames are best for posting content to social media and other similar helpful advice. But despite all effort to follow the advice, many artists who draw personal art of their original characters seem to be stuck with a one- or low two-digit amount of notes on their work. While posting at the right time and selecting the fitting social media channels are undeniably important, I’ve come to the conclusion that these factors are secondary when it comes to art focusing on original characters. In this article I’m going to present my theory on why, and look into ways how to generate reach.

Why nobody reblogs your art

Super Mario, Batman or The Lion King—all heroes of our childhood are someone’s original characters that have gained enough popularity to come to life as graphic novels, games or animated movies. We grow up idolizing these characters and eventually come up with our own original creations and dreaming of them eventually becoming equally popular. We therefore post our art to gallery websites and social media for people to see and share, hoping to generate watchers and maybe the occasional commission—and end up disappointed when our work doesn’t meet the recognition it deserves, some of us even to the point of questioning the quality of their art or losing all motivation to draw in the first place.

After all you’ve spent years practicing and improving your art skills and put your heart into writing your characters’ backstories, fine-tuning their design and building a world around them. Your stuff is top notch—so why the heck does nobody reblog your friggin’ art?

Here’s why:
Because nobody cares about your original characters except you (yet).

Think of the trope of enthusiastic young parents posting nothing but baby photos for months on end. See, to them, their kid is the raddest thing since sliced bread, and naturally, they want to share their happiness with the world. But if you’re not very close to them, would you be genuinely interested in their photos? Most likely not. Some close friends and relatives of theirs certainly will, but you’d scroll right past. Why? Because you’re not emotionally involved. It doesn’t matter how good the photos are or how pretty the baby; the content is simply not relevant for you. Now replace the baby with your original character, and their appearance with the visual quality of your work: it works exactly the same way.

Why relatable content is key

The main reason we are using social media is for self-display. The entire concept of social media is based on our natural urge to express ourselves. (A convenient platform for companies to harvest personal data and use it for targeted advertising—but I digress.) Hence, people will only reblog things that are either relevant for self-expression or provide other personal gain. Sure, there’s always a few good Samaritans who reblog art with the main intention of helping a fellow artist gain visibility, but let us, for now, focus on the majority of social media users.

Examples for content relevant for self-expression:

  • Comics or memes you relate to and/or which reflect your humor
  • Images that fit a personal aesthetic (e. g. goth, rainbow, vaporwave etc.)
  • Political content that reflects your views
  • Content by or about your favorite band, game or movie that reflects your personal taste

Examples for content providing other personal gain:

  • Raffles that require a reblog to enter
  • Content created by idols that you reblog in hope of getting noticed

You know that cringy thing where companies copy popular memes, or awkwardly use teenage slang in their headlines? Or that one year every second company raffled off iPads in exchange for personal information because they were the new big thing? That list up there is exactly the reason they do this: they’re trying to make their content relevant or relatable for the audience, which greatly raises the chance of being shared and talked about—and therefore expands their reach.

What this means for your art

Contrary to some of the well-meant advice you might have received, it’s not about getting more practice. Rest assured that the visual quality of your artwork is secondary. I’ve seen a lot of art with questionable anatomy, inconsistent style or off-looking shading that still had a four- to five-digit amount of notes, simply because the depicted content resonated with the audience in some way.

So forget everything they told you about swimming against the tide: If you’re looking to expand your reach, step one is to let go and to go with the flow. Latch onto the latest hypes and broadly discussed topics: draw fan art of the new Marvel movie that just hit the theaters, draw little cartoons addressing current political issues, do a commission raffle—as long as it’s something the audience can use for self-expression or engage in for personal gain, you’re on the right track. This is the kind of stuff that’ll earn you visibility and reach. It does not mean to give up on your original characters—far from it! Keep world-building, refining, designing—and post them in between. Use your mainstream content as a catalyst for your personal art. The visibility generated by your relatable content raises the chance of your personal art to be seen, and in return, your original characters become a familiar and memorable sight to the audience, which might eventually result in them building up an emotional connection to them.

It might not work right away, and it might not work the next few times either, but try to not let that get you down. Keep going. Eventually you’ll create something that hits a nerve, and over time, you’ll have figured out what works best for you and your audience.

Yes, this probably kind of feels like self-betrayal. But as much as it clashes with your noble ambitions to go from zero to hero with nothing but your own original creations like our predecessors did in the ancient times before the internet, it’s an important step to gain a foothold in a social media landscape that has never been as immensely oversaturated with user-created content as it is today. Back in their time, only few had access to a way to display their work publically, and most of them only did because they knew somebody who knew somebody. So due to the sparse amount of available user-created content back in the day, almost anything that saw the light was automatically visible in some way. We need to come to terms with the fact that this no longer works in today’s society unless you have the necessary connections, and adapt our strategy accordingly.

The good news is that it has never been easier to display your work than it is today. However, the downside is that it’s equally easy to remain unseen among the vast quantities of user-created content people are flooded with every second and have the possibility to choose from on their eternal quest for self-expression. The key is to give them something relatable, remain persistent, and keep trying—ideally while sticking to the known advice on timing, channels, tagging and interacting with your audience—and eventually your work will receive the visibility it deserves.

TL;DR version:

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Good luck!

Ok, the gif at the end sold me AHA

Words to replace said, except this actually helps

ms-mazarin:

I got pretty fed up with looking for words to replace said because they weren’t sorted in a way I could easily use/find them for the right time. So I did some myself.

IN RESPONSE TO
Acknowledged
Answered
Protested

INPUT/JOIN CONVERSATION/ASK
Added
Implored
Inquired
Insisted
Proposed
Queried
Questioned
Recommended
Testified

GUILTY/RELUCTANCE/SORRY
Admitted
Apologized
Conceded
Confessed
Professed

FOR SOMEONE ELSE
Advised
Criticized
Suggested

JUST CHECKING
Affirmed
Agreed
Alleged
Confirmed

LOUD
Announced
Chanted
Crowed

LEWD/CUTE/SECRET SPY FEEL
Appealed
Disclosed
Moaned

ANGRY FUCK OFF MATE WANNA FIGHT
Argued
Barked
Challenged
Cursed
Fumed
Growled
Hissed
Roared
Swore

SMARTASS
Articulated
Asserted
Assured
Avowed
Claimed
Commanded
Cross-examined
Demanded
Digressed
Directed
Foretold
Instructed
Interrupted
Predicted
Proclaimed
Quoted
Theorized

ASSHOLE
Bellowed
Boasted
Bragged

NERVOUS TRAINWRECK
Babbled
Bawled
Mumbled
Sputtered
Stammered
Stuttered

SUAVE MOTHERFUCKER
Bargained
Divulged
Disclosed
Exhorted

FIRST OFF
Began

LASTLY
Concluded
Concurred

WEAK PUSY
Begged
Blurted
Complained
Cried
Faltered
Fretted

HAPPY/LOL
Cajoled
Exclaimed
Gushed
Jested
Joked
Laughed

WEIRDLY HAPPY/EXCITED
Extolled
Jabbered
Raved

BRUH, CHILL
Cautioned
Warned

ACTUALLY, YOU’RE WRONG
Chided
Contended
Corrected
Countered
Debated
Elaborated
Objected
Ranted
Retorted

CHILL SAVAGE
Commented
Continued
Observed
Surmised

LISTEN BUDDY
Enunciated
Explained
Elaborated
Hinted
Implied
Lectured
Reiterated
Recited
Reminded
Stressed

BRUH I NEED U AND U NEED ME
Confided
Offered
Urged

FINE
Consented
Decided

TOO EMO FULL OF EMOTIONS
Croaked
Lamented
Pledged
Sobbed
Sympathized
Wailed
Whimpered

JUST SAYING
Declared
Decreed
Mentioned
Noted
Pointed out
Postulated
Speculated
Stated
Told
Vouched

WASN’T ME
Denied
Lied

EVIL SMARTASS
Dictated
Equivocated
Ordered
Reprimanded
Threatened

BORED
Droned
Sighed

SHHHH IT’S QUIET TIME
Echoed
Mumbled
Murmured
Muttered
Uttered
Whispered

DRAMA QUEEN
Exaggerated
Panted
Pleaded
Prayed
Preached

OH SHIT
Gasped
Marveled
Screamed
Screeched
Shouted
Shrieked
Yelped
Yelled

ANNOYED
Grumbled
Grunted
Jeered
Quipped
Scolded
Snapped
Snarled
Sneered

ANNOYING
Nagged

I DON’T REALLY CARE BUT WHATEVER
Guessed
Ventured

I’M DRUNK OR JUST BEING WEIRDLY EXPRESSIVE FOR A POINT/SARCASM
Hooted
Howled
Yowled

I WONDER
Pondered
Voiced
Wondered

OH, YEAH, WHOOPS
Recalled
Recited
Remembered

SURPRISE BITCH
Revealed

IT SEEMS FAKE BUT OKAY/HA ACTUALLY FUNNY BUT I DON’T WANT TO LAUGH OUT LOUD
Scoffed
Snickered
Snorted

BITCHY
Tattled
Taunted
Teased

Edit: People, I’m an English and creative writing double major in college; I understand that there’s nothing wrong with simply using “said.” This was just for fun, and it comes in handy when I need to add pizzazz. 

(Source: msocasey)